#include "CScriptingEngine.h"


CScriptingEngine::CScriptingEngine()
{

}


CScriptingEngine::~CScriptingEngine()
{

}


CScriptingEngine* CScriptingEngine::GetInstance()
{
	static CScriptingEngine engine;
	return &engine;
}


bool CScriptingEngine::Startup()
{

	return true;
}


void CScriptingEngine::Shutdown()
{

}